GAME 0.2.5.3


-Created house map.

-Added door.

-Added simple room to make the door useful.

-Made the house smaller.

-Killed three mainchars.

-The door now makes a sound when you exit.

-Added item and desc for 001 Branch, icon 185.

-Set \c[2] to be Item Name.

-Added random branches on the main map. (5)

-Made a get branch event.

-Add item 002 Sharp Stone, icon 288.

-Added random stone on the main map. (2)

-Made a get sharp stone event.

-Add item 003 Axe, icon 99.

-Add item 004 Log, icon 295.

-Added event to cut tree.

-Fixed the visual bug of the tree.

-Added item 005 Crafting I, icon 79.

-Added crafting recipe for Axe.

-Added placeholder intro.

-Fixed the crack in house bug.

-Added Algaria forest.

-Linked the House to the Algaria Forest.

-Added John the Forest guy in his tent in Algaria Forest.

-Added three plots of forest to get from John.

-Added random plot selector.

-Added exit from John's tent.

-Forgot to add a way to enter the tent.

-Made John the Forest guy to remember that he talked to you.

-Made John to remember to actually take your money.

-Added name input.

-Created intro movie.

-Added skip intro button.

-Added text to intro for the crafting.

-Created South Eastern Lands.

-Set \c[1] to be Place Name and Names.

-Added lighting plugin, thanks Terrax.

-Made the new part of the forest dark.

-Added item 006 Torch, icon 213.

-Added item 007 Oily Rag, icon 150.

-Added oily rag to John's shop.

-Added crafting script for the torch.

-Fixed the crafting script for the torch.

-Created a torch script event, fire/extinguish.

-Added light in the tent.

-Added light effects in the house.

-Set names on the map.

-Added BGM music.

-Made the forest darker.

-Finally fixed that damn light bug in the forest and tent X(.

-Populated the forest with trees, stones and branches.

-Added Tree Cutting skill.

-Added item 008 Skill Checker, icon 79.

-Added the Skill Checker to the intro.

-Added the text notification when you receive a Tree Cutting Skill Point.

-Added Algaria Farm (Forest view).

-Created the Algaria Forest North.

-Added text for each place discoverable.

-Fixed the text for the old paths.

-Created the Algaria Farm.

-Added chickens, no secret here.

-Added "real" owner of the farm.

-Added jump?

-Added log, probably gonna remove it?

-Added well event.

-Added well map.

-Created farmer m/f.

-Named the farmers Anielka and Malan.

-Made well scene.

-Added after scene.

-Added work :(.

-Populated maps with trees, rocks and branches.

-Added some tweaks to the well scene.

-Fixed the well trigger.

-Added shake screen.

-Fixed the cave scene again.

-Fixed the work event.

-Added Karma system.

-Made that the Karma can be read in the Skill Checker.

-Added that the quest to give karma (that quest).

-Fixed the intro to give you the Skill Checker when you don't skip the intro.

-Added lighting to the well.

-Created Farm Inside.

-Added Anielka there.

-Added crack joke.

-Added multiple events in the farm.

-Added event for murder.

-Added graves.

-Added door to the farm and a way to exit it.

-Fixed text on well event.

-Added bgs to the well.

-Made that the windows actually produce light.

-Fixed the graves.

-Made Malan to actually disappear when he dies.

-Now you lose 1 karma when you cut trees from John the Forest Guy.

-Added an underground area.

-Added ability to sleep in beds.

-Added bed in your house.

-Added the ability to sleep in the farmer's house.

-Added item 009 Stone, icon 909.

-Added item 010 Pickaxe, icon 216.

-Added experience points to tree cutting.

-Added Mining skillpoints.

-Added Mining skillpoints to the Stone events.

-Added Mining to Check Skill window.

-Added days.

-Fixed the variables of days and mining.

-Fixed the variables in beds.

-Added 16 characters to choose from.

-Edited the intro.

-Added 001Weapon, Sword icon 97.

-Added 002Weapon, Oily Bat, icon 110.

-Renamed the Axe into Stone Axe.

-Added Oily Bat to the crafting menu.

-Forgot to add battle sprites to the 16 selectable skins.

-Added missing cow.

-Added character 2, COW!

-You can return, kill or adopt the missing cow.

-Added sunlight from BallgameStudios.

-Made a way to leave the cow follower at home.

-Lowered the maximum HP to be more realistic.

-Fixed the boulder events.

-Added slime enemy.

-Added item 011 Slime ball, icon 581.

-Made the slime ball to be droppable 100% from slimes.

-Added 12 slimes in the Forest.

-Added darkness to the intro.

-Changed the battlebg in the forest.

-Added weapon 003 Slime Sword, icon 1108.

-Added Slime state.

-Added the slimerock somewhere.

-Added the ability to craft the Slime Sword.

-Added effect to the slimerock and added a variable call.

-Fixed the Slime state that the Slime Sword gives.

-Added grass in all the maps.

-Added a beaver, thanks whtdragon for the sprite.

-Added the Cave of Dusk entrance.

-Added beavers there.

-Added beaver bridge.

-Added beaver bridge but out of wood.

-Made the leader to appear after the events.

-Fixed the bridge event.

-Added Pita Mine.

-Added item 012 Small-animal bone, icon 991.

-Added skill Grave Robbing.

-Added random bodies in the forest.

-Added item 013 Gold nugget, icon 317.

-Added event to pick gold veins.

-Fixed the gold vein event.

-Fixed a graphic bug in the Pita Mine.

-Made the tunnel dark. (how did I not see this until now lol)

-Added two graves to be robbed.

-Added sounds to the graverobbing.

-Fixed the well and work events after the massacre.

-Fixed the bridge graphic bug.

-Added item 014 Skull, icon 298.

-Added enemy skeleton with skull drop.

-Added Cave of Dusk.

-Added Secret Room.

-Added chests.

-Reduced the life of the skeleton. F.

-Fixed some text state bugs.

-Added slime transformations.

-Added Manor Entrance.

-Added item 015 [Ability] Wood Release I, icon 121.

-Added script for the Wood Release I to regrow trees for 50HP.

-Fixed a tree graphic bug when using the regrowing.

-Added events in the Manor Entrance map.

-Added Manor.

-Populated the Manor.

-Added  item 016 Manor Diary, icon 187.

-Added Manor Diary text (The Amorph 1/100).

-Added item 017 Manor Key, icon 195.

-Added Entity.

-Added event to summon the entity.

-Added manor diary on the map.

-Added item 018 Banish Entity, icon 188.

-Added Banish Entity event.

-Added new grave for the key and fixed its text.

-Fixed manor sunlight bug.

-Made some changes to the Entity script.

-Added depth to the Banish Entity event.

-Added map Lovendale.

-Added Earl on the map.

-Added cart and made the horse neigh.

-Fixed the cart and horse.

-Added fast travel in between Lovendale and the Camp.

-Forgot to take the money for the ride.

-Added item 019 Yellow Flower, icon 184.

-Made Yellow Flower script.

-Added Botany skill.

-Created a new BGM for Lovendale.

-Added item 020 Blue Flower, icon 285.

-Added item 021 Orange Flower, icon 183.

-Added events for the flowers.

-Populated the maps with flowers.

-Added Armors Shield, Hat, Shirt, Ring.

-Added Armory and Weaponry.

-Added weapon 004 Bow, icon 102.

-Added armory and weaponry shop events.

-Added zombie Malan and Anielka.

-Added event to resurrect Malan and/or Anielka.

-Added Dobrov zombie.

-Added event to resurrect Dobrov.

-Added Inn in Lovendale.

-Added sleep event in the Inn.

-Added general store.

-Added store in the general store.

-Added random house in Lovendale.

-Added events in that house.

-Added Troy the Botanist.

-Added the event for Troy the Botanist to unlock the Botany skill.

-Added item 022 Fishing Rod, icon 112.

-Added item 023 Common Fish, icon 260.

-Added fishing system. Press space.

-Added cat character.

-Added cat event to recruit the cat or gain some karma.

-Added sound to the cat.

-Added the fishing rod to the general store.

-Repaired all the damn flowers because I forgot to add skilpoints to all of them, rip my eyes.

-Added item 024 Training Permit, icon 191.

-Added training event, press space.

-Added Jike the Sike to sell permits.

-Fixed the Orange Flowers, for some reason (probably lack of coffee) they give blue flowers.

-Added item 025 Jewelry, icon 146.

-Resurecting a body now makes you to lose 50 Karma.

-Created actor Zombie Marmaduke.

-Added Marmaduke in Lovendale.

-Added Tulsa in Lovendale.

-Added event to give her jewelry.

-Added special trigger if her father is resurected she will hate you.

-Fixed Marmaduke's grave.

-Added Temple in Lovendale.

-Added Orghoul. (sorry but I have a plan for him in the future updates)

-Added the Ash Forest.

-Added fireflies in the forest.

-Added the witch Abriz.

-Added slimes to the rest of the Algaria Forest.

-Added stronger slimes in the Ash Forest.

-Added Zola to tell people about the Witch.

-Added event for the witch Abriz to teach you necromancy or kill her or teach you then kill her.

-Added slime variants for other characters.

-Added some grass in the Ash Forest.

-Added the Happy God statue, 50 gold for 10 karma.

-Added Cave of Dzob.

-Populated the cave of Dzob with skeletons.

-Added secret room to the Dave of Dzob.

-Added item 026 Flower bouquet, icon 181.

-Added the Sad God Statue, flower bouquet for 10 karma.

-Added crafting method for the flower bouquet made out of a blue,yellow and orange flower.

-Added crafting skillpoints.

-Added crafting and necromancy to the check skills item.

-Added the option to choose if you want something crafted, one more time before the craft.

Files

The No-Name Project.rar 1,000 MB
Feb 23, 2023

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