GAME 0.2.5.3
-Created house map.
-Added door.
-Added simple room to make the door useful.
-Made the house smaller.
-Killed three mainchars.
-The door now makes a sound when you exit.
-Added item and desc for 001 Branch, icon 185.
-Set \c[2] to be Item Name.
-Added random branches on the main map. (5)
-Made a get branch event.
-Add item 002 Sharp Stone, icon 288.
-Added random stone on the main map. (2)
-Made a get sharp stone event.
-Add item 003 Axe, icon 99.
-Add item 004 Log, icon 295.
-Added event to cut tree.
-Fixed the visual bug of the tree.
-Added item 005 Crafting I, icon 79.
-Added crafting recipe for Axe.
-Added placeholder intro.
-Fixed the crack in house bug.
-Added Algaria forest.
-Linked the House to the Algaria Forest.
-Added John the Forest guy in his tent in Algaria Forest.
-Added three plots of forest to get from John.
-Added random plot selector.
-Added exit from John's tent.
-Forgot to add a way to enter the tent.
-Made John the Forest guy to remember that he talked to you.
-Made John to remember to actually take your money.
-Added name input.
-Created intro movie.
-Added skip intro button.
-Added text to intro for the crafting.
-Created South Eastern Lands.
-Set \c[1] to be Place Name and Names.
-Added lighting plugin, thanks Terrax.
-Made the new part of the forest dark.
-Added item 006 Torch, icon 213.
-Added item 007 Oily Rag, icon 150.
-Added oily rag to John's shop.
-Added crafting script for the torch.
-Fixed the crafting script for the torch.
-Created a torch script event, fire/extinguish.
-Added light in the tent.
-Added light effects in the house.
-Set names on the map.
-Added BGM music.
-Made the forest darker.
-Finally fixed that damn light bug in the forest and tent X(.
-Populated the forest with trees, stones and branches.
-Added Tree Cutting skill.
-Added item 008 Skill Checker, icon 79.
-Added the Skill Checker to the intro.
-Added the text notification when you receive a Tree Cutting Skill Point.
-Added Algaria Farm (Forest view).
-Created the Algaria Forest North.
-Added text for each place discoverable.
-Fixed the text for the old paths.
-Created the Algaria Farm.
-Added chickens, no secret here.
-Added "real" owner of the farm.
-Added jump?
-Added log, probably gonna remove it?
-Added well event.
-Added well map.
-Created farmer m/f.
-Named the farmers Anielka and Malan.
-Made well scene.
-Added after scene.
-Added work :(.
-Populated maps with trees, rocks and branches.
-Added some tweaks to the well scene.
-Fixed the well trigger.
-Added shake screen.
-Fixed the cave scene again.
-Fixed the work event.
-Added Karma system.
-Made that the Karma can be read in the Skill Checker.
-Added that the quest to give karma (that quest).
-Fixed the intro to give you the Skill Checker when you don't skip the intro.
-Added lighting to the well.
-Created Farm Inside.
-Added Anielka there.
-Added crack joke.
-Added multiple events in the farm.
-Added event for murder.
-Added graves.
-Added door to the farm and a way to exit it.
-Fixed text on well event.
-Added bgs to the well.
-Made that the windows actually produce light.
-Fixed the graves.
-Made Malan to actually disappear when he dies.
-Now you lose 1 karma when you cut trees from John the Forest Guy.
-Added an underground area.
-Added ability to sleep in beds.
-Added bed in your house.
-Added the ability to sleep in the farmer's house.
-Added item 009 Stone, icon 909.
-Added item 010 Pickaxe, icon 216.
-Added experience points to tree cutting.
-Added Mining skillpoints.
-Added Mining skillpoints to the Stone events.
-Added Mining to Check Skill window.
-Added days.
-Fixed the variables of days and mining.
-Fixed the variables in beds.
-Added 16 characters to choose from.
-Edited the intro.
-Added 001Weapon, Sword icon 97.
-Added 002Weapon, Oily Bat, icon 110.
-Renamed the Axe into Stone Axe.
-Added Oily Bat to the crafting menu.
-Forgot to add battle sprites to the 16 selectable skins.
-Added missing cow.
-Added character 2, COW!
-You can return, kill or adopt the missing cow.
-Added sunlight from BallgameStudios.
-Made a way to leave the cow follower at home.
-Lowered the maximum HP to be more realistic.
-Fixed the boulder events.
-Added slime enemy.
-Added item 011 Slime ball, icon 581.
-Made the slime ball to be droppable 100% from slimes.
-Added 12 slimes in the Forest.
-Added darkness to the intro.
-Changed the battlebg in the forest.
-Added weapon 003 Slime Sword, icon 1108.
-Added Slime state.
-Added the slimerock somewhere.
-Added the ability to craft the Slime Sword.
-Added effect to the slimerock and added a variable call.
-Fixed the Slime state that the Slime Sword gives.
-Added grass in all the maps.
-Added a beaver, thanks whtdragon for the sprite.
-Added the Cave of Dusk entrance.
-Added beavers there.
-Added beaver bridge.
-Added beaver bridge but out of wood.
-Made the leader to appear after the events.
-Fixed the bridge event.
-Added Pita Mine.
-Added item 012 Small-animal bone, icon 991.
-Added skill Grave Robbing.
-Added random bodies in the forest.
-Added item 013 Gold nugget, icon 317.
-Added event to pick gold veins.
-Fixed the gold vein event.
-Fixed a graphic bug in the Pita Mine.
-Made the tunnel dark. (how did I not see this until now lol)
-Added two graves to be robbed.
-Added sounds to the graverobbing.
-Fixed the well and work events after the massacre.
-Fixed the bridge graphic bug.
-Added item 014 Skull, icon 298.
-Added enemy skeleton with skull drop.
-Added Cave of Dusk.
-Added Secret Room.
-Added chests.
-Reduced the life of the skeleton. F.
-Fixed some text state bugs.
-Added slime transformations.
-Added Manor Entrance.
-Added item 015 [Ability] Wood Release I, icon 121.
-Added script for the Wood Release I to regrow trees for 50HP.
-Fixed a tree graphic bug when using the regrowing.
-Added events in the Manor Entrance map.
-Added Manor.
-Populated the Manor.
-Added item 016 Manor Diary, icon 187.
-Added Manor Diary text (The Amorph 1/100).
-Added item 017 Manor Key, icon 195.
-Added Entity.
-Added event to summon the entity.
-Added manor diary on the map.
-Added item 018 Banish Entity, icon 188.
-Added Banish Entity event.
-Added new grave for the key and fixed its text.
-Fixed manor sunlight bug.
-Made some changes to the Entity script.
-Added depth to the Banish Entity event.
-Added map Lovendale.
-Added Earl on the map.
-Added cart and made the horse neigh.
-Fixed the cart and horse.
-Added fast travel in between Lovendale and the Camp.
-Forgot to take the money for the ride.
-Added item 019 Yellow Flower, icon 184.
-Made Yellow Flower script.
-Added Botany skill.
-Created a new BGM for Lovendale.
-Added item 020 Blue Flower, icon 285.
-Added item 021 Orange Flower, icon 183.
-Added events for the flowers.
-Populated the maps with flowers.
-Added Armors Shield, Hat, Shirt, Ring.
-Added Armory and Weaponry.
-Added weapon 004 Bow, icon 102.
-Added armory and weaponry shop events.
-Added zombie Malan and Anielka.
-Added event to resurrect Malan and/or Anielka.
-Added Dobrov zombie.
-Added event to resurrect Dobrov.
-Added Inn in Lovendale.
-Added sleep event in the Inn.
-Added general store.
-Added store in the general store.
-Added random house in Lovendale.
-Added events in that house.
-Added Troy the Botanist.
-Added the event for Troy the Botanist to unlock the Botany skill.
-Added item 022 Fishing Rod, icon 112.
-Added item 023 Common Fish, icon 260.
-Added fishing system. Press space.
-Added cat character.
-Added cat event to recruit the cat or gain some karma.
-Added sound to the cat.
-Added the fishing rod to the general store.
-Repaired all the damn flowers because I forgot to add skilpoints to all of them, rip my eyes.
-Added item 024 Training Permit, icon 191.
-Added training event, press space.
-Added Jike the Sike to sell permits.
-Fixed the Orange Flowers, for some reason (probably lack of coffee) they give blue flowers.
-Added item 025 Jewelry, icon 146.
-Resurecting a body now makes you to lose 50 Karma.
-Created actor Zombie Marmaduke.
-Added Marmaduke in Lovendale.
-Added Tulsa in Lovendale.
-Added event to give her jewelry.
-Added special trigger if her father is resurected she will hate you.
-Fixed Marmaduke's grave.
-Added Temple in Lovendale.
-Added Orghoul. (sorry but I have a plan for him in the future updates)
-Added the Ash Forest.
-Added fireflies in the forest.
-Added the witch Abriz.
-Added slimes to the rest of the Algaria Forest.
-Added stronger slimes in the Ash Forest.
-Added Zola to tell people about the Witch.
-Added event for the witch Abriz to teach you necromancy or kill her or teach you then kill her.
-Added slime variants for other characters.
-Added some grass in the Ash Forest.
-Added the Happy God statue, 50 gold for 10 karma.
-Added Cave of Dzob.
-Populated the cave of Dzob with skeletons.
-Added secret room to the Dave of Dzob.
-Added item 026 Flower bouquet, icon 181.
-Added the Sad God Statue, flower bouquet for 10 karma.
-Added crafting method for the flower bouquet made out of a blue,yellow and orange flower.
-Added crafting skillpoints.
-Added crafting and necromancy to the check skills item.
-Added the option to choose if you want something crafted, one more time before the craft.
Files
Get The No-Name Project
The No-Name Project
Explore a world of freedom and darkness in The No-Name Project
Status | In development |
Author | MindQuota.com |
Genre | Role Playing, Adventure, Interactive Fiction |
Tags | adopt-animals, Crafting, Fishing, grave-robbing, lore, mining, necromancy |
Languages | English |
Accessibility | Subtitles, One button |
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